Balance Wellness App
School Project - March 2022
Balance Wellness App
School Project - March 2022
Balance Wellness App
School Project - March 2022
Balance Wellness App
School Project - March 2022
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BACKGROUND
The theme for this project was โBack to Normalโ. Whatโs a product we can design to help people as they transition out the isolated pandemic lifestyle?
BACKGROUND
The theme for this project was โBack to Normalโ. Whatโs a product we can design to help people as they transition out the isolated pandemic lifestyle?
BACKGROUND
The theme for this project was โBack to Normalโ. Whatโs a product we can design to help people as they transition out the isolated pandemic lifestyle?
BACKGROUND
The theme for this project was โBack to Normalโ. Whatโs a product we can design to help people as they transition out the isolated pandemic lifestyle?
OUR SOLUTION
A mobile app that users can easily access on the go.
It will help users track their daily workload, stay motivated, find productive environments, and reduce both personal distractions during work time and work-related distractions during personal time.
OUR SOLUTION
A mobile app that users can easily access on the go.
It will help users track their daily workload, stay motivated, find productive environments, and reduce both personal distractions during work time and work-related distractions during personal time.
OUR SOLUTION
A mobile app that users can easily access on the go.
It will help users track their daily workload, stay motivated, find productive environments, and reduce both personal distractions during work time and work-related distractions during personal time.
OUR SOLUTION
A mobile app that users can easily access on the go.
It will help users track their daily workload, stay motivated, find productive environments, and reduce both personal distractions during work time and work-related distractions during personal time.
RESEARCH P1: CONDUCT INTERVIEWS
Interview Subjects: People with remote setups who were balancing work, school, and other burdens
Key Takeaways: People were struggling with productivity, felt a large overlap between work and personal lives, and experienced feelings of loneliness when working from home
RESEARCH P1: CONDUCT INTERVIEWS
Interview Subjects: People with remote setups who were balancing work, school, and other burdens
Key Takeaways: People were struggling with productivity, felt a large overlap between work and personal lives, and experienced feelings of loneliness when working from home
RESEARCH P1: CONDUCT INTERVIEWS
Interview Subjects: People with remote setups who were balancing work, school, and other burdens
Key Takeaways: People were struggling with productivity, felt a large overlap between work and personal lives, and experienced feelings of loneliness when working from home
RESEARCH P1: CONDUCT INTERVIEWS
Interview Subjects: People with remote setups who were balancing work, school, and other burdens
Key Takeaways: People were struggling with productivity, felt a large overlap between work and personal lives, and experienced feelings of loneliness when working from home
RESEARCH P2: COMPETITOR ANALYSYS
As a team we analyzed 4 competing products to see how well they addressed our problem. My individual contribution was an analysis of the app "Streaks".
Streaks' Effectiveness
Strengths:
Goal optimization for common objectives
Device compatibility across MacBooks, Apple Watches, and iPads
User-to-user connections for motivation
Areas for Improvement
Pricing strategy: Consider offering a free trial before paid access
Goal achievement guidance: Introduce tips and feedback for users
Inclusivity Assessment
Challenges:
Pricing barrier: $4.99 cost may limit user adoption
Limited goal-setting options: Users can't set custom goals
Recommendations:
Enhance inclusivity by allowing custom goals to accommodate a broader user base
RESEARCH P2: COMPETITOR ANALYSYS
As a team we analyzed 4 competing products to see how well they addressed our problem. My individual contribution was an analysis of the app "Streaks".
Streaks' Effectiveness
Strengths:
Goal optimization for common objectives
Device compatibility across MacBooks, Apple Watches, and iPads
User-to-user connections for motivation
Areas for Improvement
Pricing strategy: Consider offering a free trial before paid access
Goal achievement guidance: Introduce tips and feedback for users
Inclusivity Assessment
Challenges:
Pricing barrier: $4.99 cost may limit user adoption
Limited goal-setting options: Users can't set custom goals
Recommendations:
Enhance inclusivity by allowing custom goals to accommodate a broader user base
RESEARCH P2: COMPETITOR ANALYSYS
As a team we analyzed 4 competing products to see how well they addressed our problem. My individual contribution was an analysis of the app "Streaks".
Streaks' Effectiveness
Strengths:
Goal optimization for common objectives
Device compatibility across MacBooks, Apple Watches, and iPads
User-to-user connections for motivation
Areas for Improvement
Pricing strategy: Consider offering a free trial before paid access
Goal achievement guidance: Introduce tips and feedback for users
Inclusivity Assessment
Challenges:
Pricing barrier: $4.99 cost may limit user adoption
Limited goal-setting options: Users can't set custom goals
Recommendations:
Enhance inclusivity by allowing custom goals to accommodate a broader user base
RESEARCH P2: COMPETITOR ANALYSYS
As a team we analyzed 4 competing products to see how well they addressed our problem. My individual contribution was an analysis of the app "Streaks".
Streaks' Effectiveness
Strengths:
Goal optimization for common objectives
Device compatibility across MacBooks, Apple Watches, and iPads
User-to-user connections for motivation
Areas for Improvement
Pricing strategy: Consider offering a free trial before paid access
Goal achievement guidance: Introduce tips and feedback for users
Inclusivity Assessment
Challenges:
Pricing barrier: $4.99 cost may limit user adoption
Limited goal-setting options: Users can't set custom goals
Recommendations:
Enhance inclusivity by allowing custom goals to accommodate a broader user base
PERSONAS
Through the process of creating personas, we were able to gain a comprehensive understanding of our intended audience by synthesizing research results and identifying their defining characteristics, objectives, pain points, and desires. By leveraging these personas, we crafted a user journey map that illuminated the various phases of our users' experience as they relate to the issue we aim to address.

PERSONAS
Through the process of creating personas, we were able to gain a comprehensive understanding of our intended audience by synthesizing research results and identifying their defining characteristics, objectives, pain points, and desires. By leveraging these personas, we crafted a user journey map that illuminated the various phases of our users' experience as they relate to the issue we aim to address.

PERSONAS
Through the process of creating personas, we were able to gain a comprehensive understanding of our intended audience by synthesizing research results and identifying their defining characteristics, objectives, pain points, and desires. By leveraging these personas, we crafted a user journey map that illuminated the various phases of our users' experience as they relate to the issue we aim to address.

PERSONAS
Through the process of creating personas, we were able to gain a comprehensive understanding of our intended audience by synthesizing research results and identifying their defining characteristics, objectives, pain points, and desires. By leveraging these personas, we crafted a user journey map that illuminated the various phases of our users' experience as they relate to the issue we aim to address.

USER JOURNEY MAPS
By creating personas, we gained a deeper understanding of our target users by consolidating research findings and identifying key characteristics, objectives, pain points, and desires. These personas served as the foundation for our user journey map, allowing us to grasp the various stages our users encounter as they address the issue we aim to solve. Through this process, we acquired invaluable insights that enabled us to tailor our approach to better meet our users' needs.

USER JOURNEY MAPS
By creating personas, we gained a deeper understanding of our target users by consolidating research findings and identifying key characteristics, objectives, pain points, and desires. These personas served as the foundation for our user journey map, allowing us to grasp the various stages our users encounter as they address the issue we aim to solve. Through this process, we acquired invaluable insights that enabled us to tailor our approach to better meet our users' needs.

USER JOURNEY MAPS
By creating personas, we gained a deeper understanding of our target users by consolidating research findings and identifying key characteristics, objectives, pain points, and desires. These personas served as the foundation for our user journey map, allowing us to grasp the various stages our users encounter as they address the issue we aim to solve. Through this process, we acquired invaluable insights that enabled us to tailor our approach to better meet our users' needs.

USER JOURNEY MAPS
By creating personas, we gained a deeper understanding of our target users by consolidating research findings and identifying key characteristics, objectives, pain points, and desires. These personas served as the foundation for our user journey map, allowing us to grasp the various stages our users encounter as they address the issue we aim to solve. Through this process, we acquired invaluable insights that enabled us to tailor our approach to better meet our users' needs.

DESIGN REQUIREMENTS
The design solution requirements encompassed all the aspects we sought to incorporate, informed by the user research, personas, and journey map we conducted. These requirements functioned as a guide for our early prototypes, serving as a comprehensive checklist of what we aimed to achieve.

DESIGN REQUIREMENTS
The design solution requirements encompassed all the aspects we sought to incorporate, informed by the user research, personas, and journey map we conducted. These requirements functioned as a guide for our early prototypes, serving as a comprehensive checklist of what we aimed to achieve.

DESIGN REQUIREMENTS
The design solution requirements encompassed all the aspects we sought to incorporate, informed by the user research, personas, and journey map we conducted. These requirements functioned as a guide for our early prototypes, serving as a comprehensive checklist of what we aimed to achieve.

DESIGN REQUIREMENTS
The design solution requirements encompassed all the aspects we sought to incorporate, informed by the user research, personas, and journey map we conducted. These requirements functioned as a guide for our early prototypes, serving as a comprehensive checklist of what we aimed to achieve.

INFORMATION ARCHITECTURE
To map out the structure of our app and visualize the relationships between pages, we developed an information architecture chart based on the functions explored in the storyboards (finding productive spaces, tracking to-do lists, staying focused). By plotting out the connections between pages, we were able to create a low-fidelity prototype that accurately reflected our design concept.

INFORMATION ARCHITECTURE
To map out the structure of our app and visualize the relationships between pages, we developed an information architecture chart based on the functions explored in the storyboards (finding productive spaces, tracking to-do lists, staying focused). By plotting out the connections between pages, we were able to create a low-fidelity prototype that accurately reflected our design concept.

INFORMATION ARCHITECTURE
To map out the structure of our app and visualize the relationships between pages, we developed an information architecture chart based on the functions explored in the storyboards (finding productive spaces, tracking to-do lists, staying focused). By plotting out the connections between pages, we were able to create a low-fidelity prototype that accurately reflected our design concept.

INFORMATION ARCHITECTURE
To map out the structure of our app and visualize the relationships between pages, we developed an information architecture chart based on the functions explored in the storyboards (finding productive spaces, tracking to-do lists, staying focused). By plotting out the connections between pages, we were able to create a low-fidelity prototype that accurately reflected our design concept.

LOW-FIDELITY PROTOTYPE
To efficiently address user needs and create a testable prototype, our team generated ideas through brainstorming sessions, quick sketches, and idea synthesis. By embracing this agile approach, we were able to craft a prototype that met our design goals without dedicating excessive time and effort, while still allowing us the flexibility to make necessary changes as we progressed.

LOW-FIDELITY PROTOTYPE
To efficiently address user needs and create a testable prototype, our team generated ideas through brainstorming sessions, quick sketches, and idea synthesis. By embracing this agile approach, we were able to craft a prototype that met our design goals without dedicating excessive time and effort, while still allowing us the flexibility to make necessary changes as we progressed.

LOW-FIDELITY PROTOTYPE
To efficiently address user needs and create a testable prototype, our team generated ideas through brainstorming sessions, quick sketches, and idea synthesis. By embracing this agile approach, we were able to craft a prototype that met our design goals without dedicating excessive time and effort, while still allowing us the flexibility to make necessary changes as we progressed.

LOW-FIDELITY PROTOTYPE
To efficiently address user needs and create a testable prototype, our team generated ideas through brainstorming sessions, quick sketches, and idea synthesis. By embracing this agile approach, we were able to craft a prototype that met our design goals without dedicating excessive time and effort, while still allowing us the flexibility to make necessary changes as we progressed.

ANNOTATED WIREFRAMES
To refine and expand on our low-fidelity prototype, we meticulously crafted annotated wireframes for each screen in our design solution, defining all user interactions in detail. This thorough approach enabled us to gain a comprehensive understanding of every aspect of the design and how each component interconnects, providing us with a clear roadmap for further refinement and implementation.
ANNOTATED WIREFRAMES
To refine and expand on our low-fidelity prototype, we meticulously crafted annotated wireframes for each screen in our design solution, defining all user interactions in detail. This thorough approach enabled us to gain a comprehensive understanding of every aspect of the design and how each component interconnects, providing us with a clear roadmap for further refinement and implementation.
ANNOTATED WIREFRAMES
To refine and expand on our low-fidelity prototype, we meticulously crafted annotated wireframes for each screen in our design solution, defining all user interactions in detail. This thorough approach enabled us to gain a comprehensive understanding of every aspect of the design and how each component interconnects, providing us with a clear roadmap for further refinement and implementation.
ANNOTATED WIREFRAMES
To refine and expand on our low-fidelity prototype, we meticulously crafted annotated wireframes for each screen in our design solution, defining all user interactions in detail. This thorough approach enabled us to gain a comprehensive understanding of every aspect of the design and how each component interconnects, providing us with a clear roadmap for further refinement and implementation.
USER EVALUATIONS
Through user testing with a low-fidelity prototype, we presented four participants with tasks to complete and conducted interviews before and after the test, eliciting feedback on pain points, areas of success, and suggested functionality. Although users appreciated the app's layout and functionality, some features were deemed confusing and unintuitive. To address these issues, we revised the relevant areas for the high-fidelity prototype.
USER EVALUATIONS
Through user testing with a low-fidelity prototype, we presented four participants with tasks to complete and conducted interviews before and after the test, eliciting feedback on pain points, areas of success, and suggested functionality. Although users appreciated the app's layout and functionality, some features were deemed confusing and unintuitive. To address these issues, we revised the relevant areas for the high-fidelity prototype.
USER EVALUATIONS
Through user testing with a low-fidelity prototype, we presented four participants with tasks to complete and conducted interviews before and after the test, eliciting feedback on pain points, areas of success, and suggested functionality. Although users appreciated the app's layout and functionality, some features were deemed confusing and unintuitive. To address these issues, we revised the relevant areas for the high-fidelity prototype.
USER EVALUATIONS
Through user testing with a low-fidelity prototype, we presented four participants with tasks to complete and conducted interviews before and after the test, eliciting feedback on pain points, areas of success, and suggested functionality. Although users appreciated the app's layout and functionality, some features were deemed confusing and unintuitive. To address these issues, we revised the relevant areas for the high-fidelity prototype.
HIGH-FIDELITY PROTOTYPE
Building on feedback from the low-fidelity prototype evaluation, we addressed user pain points and incorporated new features, emphasizing intuitiveness and accessibility for new users. As we progressed from low to high fidelity, we established a refined visual style for the app, drawing inspiration from Google's Material Design.

HIGH-FIDELITY PROTOTYPE
Building on feedback from the low-fidelity prototype evaluation, we addressed user pain points and incorporated new features, emphasizing intuitiveness and accessibility for new users. As we progressed from low to high fidelity, we established a refined visual style for the app, drawing inspiration from Google's Material Design.

HIGH-FIDELITY PROTOTYPE
Building on feedback from the low-fidelity prototype evaluation, we addressed user pain points and incorporated new features, emphasizing intuitiveness and accessibility for new users. As we progressed from low to high fidelity, we established a refined visual style for the app, drawing inspiration from Google's Material Design.

HIGH-FIDELITY PROTOTYPE
Building on feedback from the low-fidelity prototype evaluation, we addressed user pain points and incorporated new features, emphasizing intuitiveness and accessibility for new users. As we progressed from low to high fidelity, we established a refined visual style for the app, drawing inspiration from Google's Material Design.








